My work operates at the intersection of experiential, narrative, and interaction design practices. I pride myself in being a conceptual designer capable of developing a project from its schematic phases to final realization and execution. Having come from an interdisciplinary background, I appreciate those who see research and design as a confluence of different fields—allowing problem solving to become a more thoroughly collaborative exercise.
My current work focuses on relationship of advanced software & hardware systems in addition to materials engineering / science for the space sector. As a designer I have worked professionally as a user experience designer, a strategist, as well as a product and environmental designer.
I received a Master of Human-Computer Interaction from the School of Computer Science at Carnegie Mellon University as well as a Master of Architecture degree from Columbia University GSAPP, where I was awarded an Honors Award for Excellence in Total Design. As an undergrad I studied Industrial Design at Art Center College of Design and Rhetoric at UC Berkeley. I am founding member of SEArch+ (Space Exploration Architecture), a group dedicated to developing human-supporting concepts for space exploration, and was formerly co-founder and Design Director for Sonic Platforms, a media collective operating at the intersection of audiovisual art & the built environment.
WHO I'VE WORKED WITH :
Pentagram | 2x4 | AvroKo | Morphing Matter Lab | NASA Langley | NASA Ames | Sonic Platforms | SoftLab | Clouds AO | Asmbld Robotics | Storefront for Art & Architecture | the Pacific Design Center + more...